I made this model based on Yann Penno's concept art. Our goal was to bring to life one of his 2D characters and do a 3D print version of it. I will surely have some modifications to do to make her printable but this is it for now. Hope you'll like her!
Personal project based on Christelle Robin concept art. Made with Zbrush and Photoshop.
This is a project that I made a few months back but I was not satisfied with the pose and render so I did a little bit of tweaking! The face is based on a concept of Daniel Vega.
Speed Sculpt based on the concept of Piper Thibodeau. Made in Zbrush
This is a speed sculpt that I did for practice. Based on Justin Rodrigues concept.
Since I wanted to improve my anatomy knowledge I have taken an online class with Ryan Kingslien Artistic anatomy in Zbrush. It was really informative and help me to understand better the human bones and muscles while praticing my Zbrush skills.
Old Italian Men
This is a Zbrush speed sculpt that I made as a personal project. The model is based on a concept of Dan Seddon.
Personal project to test some realistic render and high resolution modeling in Marmoset.
Time Machine VR - Video game (PC, PS4)
Time Machine VR is a game from Minority Media. Here are in-engine screenshots of some of the elements that I produced during my contract on this project along with a few individual renders. Modeling in 3ds Max. Texture in Quixel Suite, Photoshop and XNormal. Engine is Unreal Engine 4.
Papo&Yo - Video game (PS3, Steam)
Papo&Yo is a puzzle adventure game released on PSN, Steam and Humble Bundle. The tasks I was responsible for during the production of Papo&Yo were:
Modelisation and texturing of the 3D environment and props with 3DS Max, Zbrush and Photoshop. Level art, collision, lighting, importation of the 3D models and textures, creation of shaders and materials in Unreal 3.